Unicorn
A rare, timid forest encounter.
Quick reference
| Health | 30 health points (15 hearts) |
|---|---|
| Lure | Elanor held by a Friend of Lothlorien. A wild unicorn keeps about 3 blocks from a Friend of Lothlorien without Elanor and lets one holding Elanor come close; between accepted offers it does not follow, then follows Elanor again. An alarmed wild unicorn ignores offers. |
| Feeding | Accepted Elanor offers heal up to 2 health points. Once bonded, only its owner can feed or name it. |
| Breeding | No |
| Lead | No |
| Riding | Only its bonded owner, without a saddle. |
| Death drops | None |
| Experience |
Approach
Wild unicorns are wary of strangers. Give them space and avoid frightening nearby animals.
Limitations & workarounds
A unicorn takes ordinary fall damage. Choose a safe route down.
All known issues & limitations
Discovery notes: Earning a bond; Caring for a bonded unicorn
Earning a bond
Become a Friend of Lothlórien and hold Elanor to lure a unicorn. Offer 3 Elanor flowers, leaving at least 10 seconds between accepted offers. Trust remains between visits. Accepted offers restore up to 2 health points. The bond belongs to the player who completes it.
Caring for a bonded unicorn
The bonded owner can offer Elanor to heal an injured unicorn. That interaction heals instead of mounting; at full health the owner mounts normally. Bonded unicorns can swim, and you receive a message if yours dies. They take ordinary fall damage and do not regain health passively: use Elanor to care for them.
